Which is fairly close to the average difference between heroes. At a 25 level upgrade, this is 26.3% less efficient. After Broyle Lindeoven, Fire Mage, each one, up to Frostleaf, is a static 36% less efficient than the previous one. Ivan, the Drunken Brawler being 14% less base efficient than Treebeast, down to a low of Broyle Lindeoven, Fire Mage being 189% less base efficient than Bobby, Bounty Hunter. So each level is 1.2% less efficient of a DPS increase vs the cost to do the increase.Įach Hero is a little less efficient than the previous one. (At level 199, this is Static × 199×(1.07 -199) = Static × 2.828e-4, or 0.03% the DPS/gold you got at level 1).Īfter level 200, the 4 multiplier every 25 level starts to dominate, so we can ignore the other terms. StaticModifier includes the global adjustment, personal modifiers and gilding, but does not change based on the level of the character. For example, Treebeast cost 50 gold for level 1, but gives you 5 base DPS (10:1 ratio), while Frostleaf costs 2.1e27 and gives 7.5e22 base DPS (28,113:1 ratio). The only difference is their base cost to base DPS ratio, and personal modifiers to damage.
They also have the same scaling WRT DPS / level. ×2 if Powersurge is activated (×3 with Energized Powersurge)Īll character level costs use the same multiplier (Base×1.07 Level).Bonus from Juggernaut Combo (active mode).Bonus from Siyalatas and Nogardnit (idle mode).Total DPS, the number displayed on the upper left side of Hero tab, is a product of: Gild bonus, which is (1 + (0.5 + Level of Argaiv × 0.02) × NumberOfGilds).Bonus from unused Hero Souls and Morgulis, which equals to (1 + Hero Souls × 0.1 + Level of Morgulis × 0.11).×1.25 from Broyle Lindeoven, Fire Mage.Dark Ritual Stacks (×1.05 with each normal DR, ×1.1 with each Energized DR).Heroes after Frostleaf have a ×5 multiplier instead of ×4 for each 25 Hero levels from 525 to 725 ×4 Multiplier for each 25 Hero Levels, starting from level 200 at Hero Level 1000, 2000.1.4 Hero Souls awarded for killing Primal Bossesįormulas Hero Cost Formula (cost of upgrading from "Level") The cost to level up Cid, the Helpful Adventurer from level 1 to 15 is:įloor((5 + Level) × 1.07 Level - 1) The cost to level up Cid, the Helpful Adventurer from level 16 is:įloor(20 × 1.07 Level - 1) The cost to level up another non-Ace Scout by one is:įloor(BaseCost × 1.07 Level - 1) The cost to level up an Ace Scout by one is:įloor(BaseCost × 1.22 Level - 1) Hero DPSĭPS of each hero, the number displayed on the right side of the hero's levelling buttons, is a product of.1.1 Hero Cost Formula (cost of upgrading from "Level").